So since everyones doing the top 10 indies/flash game of 2008 lists, and my work has been totaly shut out of all of them i thought id make my own damn list. So heres the list that matters people!
The Top 10 Edmund McMillen Releases of 2008!!!
10. Dead Baby VG Dressup
A homage to my past, Dead baby vg dressup was actually the 9th in the series, and the last game i made with Caulder.
09. Twin Hobo Rocket
A quickie i made with florian while he was visiting, it was made for the TIG random name generator contest. It was my first attempt at a new art style.
08. Bloodcar 2000! Deluxe!!
The first (and only) Flash game i made with Alex. We had actually made it in only a few days, but spent another 2 weeks working out the bugs and getting menus in. After this alex said he would never work in flash again.
07.Meat Boy Map Pack
My last game of the year. A pack of 70 user made meat boy levels and bonus unlockable movies and characters. since meat boys release in oct. i got over 250 levels submitted, i was able to cut those down to 50 solid levels and threw in a few extras that were made by myself and friends of mine.
An exercise in total artistic independence (and bad taste). Cunt got a lot of negative attention for its seemingly misogynic themes but was also praise for its "punk" attitude, I just wanted to make a game about genitals that could show everyone that being independent means answering to no one. it was also a way for me to fine tune the new style i was playing around with in Twin hobo rocket. Cunt was made in 9 days.
05. Grey Matter
One of my personal faves i did this year and the first game i worked on with Tommy. Grey matter was my attempt at reinventing the shooter genre and at making an over all "fun" game about mental illness.
My First "art game" and follow up to Triachnid. Coil was inspired by the death of my father and my mother taking care of my terminally ill grandmother, i wanted to make something that expressed how i felt about life and death and my views on the meaning of life. I dont think many people understood what i was saying, but in a lot of ways neither did i. Seeing how people interpreted Coil was very inspiring and opened my eyes to how important the conversation i was having with my audience was.
Another attempt at making a "fun" game with an old school vibe. When Jon approached me with a rough platforming engine that scrolled vertically i knew i had to work on it with him. Meat boy was a character in a new series i was working on this year that i was calling "super zeros" Originally Meat boy was Meat Ninja, but since the similarities to N were already apparent, i ditched the Ninja part :)... shortly after its release i was introduced to a game called jumper, and kinda wish i would have left on meat boys ninja hood...
My favorite game of the year, and my best of all time. Aether is a very personal game about my childhood and something i really poured my heart into. its the most honest and beautiful thing ive ever done and i cant tell you how happy i am with it, it shows another side to who i am, and shows that im not just this weirdo obsessed with dicks and death, im also into depressing games about isolation and alienation :).
01. This is a Cry for Help
I had to put this as my #1.. because its a collection of everything else on this list, and everything else ive done for the past 10 years. This is a cry for help sums me up 100%, its who i am exposes all my darkest fears and explains why i am the way i am. Its my lifes work on a 700mb CD... awesome? i sure hope so.
Over all 2008 had been the most creatively productive year of my life, and that's why not seeing my work in any top 10 lists seems to sting so much. What can i say? Im just trying my best to be honest and do what moves me.
I realize my work is weird and not everyone's going to like it, i accept that ill never appeal to the majority and im coming to terms with the fact that not everyone in the world is going to like who i am and what im about, i just hope most will appreciate the fact that im trying to do something honest, expresive and full of heart.
Thanks again to everyone who's supported my work and picked up a cd this year, your kind words and hard earned cash is what's keeping me going these days!.
see you next year