So ive been waiting to announce this for a long time.. and im still very confused on whats going on with the announcement.... but Aether is a finalist in Indiecade 2009!
I was told that the finalists would be announced by the 1st.. not too sure whats going on but i really wanted to post about it.. i could be doing something wrong here but, such is life.
Indiecade asked its 2009 finalists for to make a "mini documentary" about our games.. an interview or something along those lines.
So i interviewed my 3 year old niece Acacia, and re-edited it in a way that i felt expressed the theme and mood of Aether.
This game was a huge personal achievement for me as a designer, its one of a few games ive made that i feel have pushed my limits and its the game i feel was by far the most personal piece ive ever done.
Aether was a game based on my child hood, i wanted to make a game that felt how i remember feeling when i was between the ages of 5 and 7. There was a great deal of though and personal expression that went into almost every aspect of the game, even thought it only took 14 days for Tyler and myself to finish.
If you haven't played Aether yet, please do. you can play it online Here.
Aether was the 3rd in a series of games id done that i felt pushed emotional and abstract aspects of game design, the first 2 being Triachnid and Coil. It was also 2nd in in a series of allegorical games based off of my personal life (Coil, Aether, Spewer and Time Fuck).
Anyway it makes me feel pretty good inside for Aether to be recognized this way, i hope to one day finish the story with a full version of it.
But right no my life is filled with Meat.