Saturday, January 31, 2009

Meat Boy News!

I posted something pretty epic over on the Super Meat Boy blog... go check it out and tell me what you think,

http://supermeatboy.blogspot.com/

UPDATE: A new interview just went up on The Reticule
http://thereticule.com/ If anyone wants more details on No Quarter and Cunt check it out.

Tommy and i also did an interviw with Wiiware World about Super Meat Boy Wii
http://www.wiiware-world.com

-Edmund

Friday, January 30, 2009

Meat Boy plush!

You can now order your own Meat Boy plush from my store!


Meat Boy is hand made by the eternally awesome Danielle White, dimension wise hes about 4 by 4 inches and sells for 15 bucks. the 1st 15 come with hand made meat boy buttons! wooooo!.
BUY IT!

Speaking of plush, i should take the opportunity to plug the designer of all the plush toys in my shop, my lovely partner in crime Danielleorama. Aside from making awesome plush versions of my work she also has her own handmade toy line and recently got a very nice chunk of press i feel is worth mentioning, Check it out here.

im still debating on if i should post my meat boy updates here or just on the meat boy blog... but ill be posting the 1st title track off Super Meat Boy tomorrow later in the day. Again we will be using the great Danny B for music and hes been working on some epic remixes of some of the more memorable tracks in the flash version.

till next time!
-Edmund

Thursday, January 29, 2009

Aether wins best adventure game of the year!

Aether took home the award for best adventure game of the year on jayisgames.com today.
http://jayisgames.com/best-of/2008/adventure-results/

I feel very validated by this for some reason, life is good.

I was actually going to update today about the Meat Boy plush that's going to be on sale.. but i had to post about this when i saw it... more news to come.

-Edmund

Saturday, January 24, 2009

Super Meat Boy Wii!

So im sure most of you know that Super Meat Boy is scheduled for a Wiiware release sometime this year, a few detectives found the website early and the info made its way around the net before i could send out my official press release.. but for the hell of it i thought id post my official press release here (to show you all how a real press release is written!!!)

------------------------------

Are you a fan of small cubes of animated meat?

Do you enjoy the sound of buzz saws?

When you hear the term "wall jump" do you get excited?


Well, what if you woke up to find you were made of a lump of juicy raw meat, your girlfriend was made of band-aids and to top it all off she had been kidnapped by a fetus in a jar wearing a suit and monocle? Would that be totally awesome? or just kinda awesome?

Well I'm hoping you chose totally awesome, because that's basically the premise of Super Meat Boy.

In Super Meat Boy you take the role of a small animated cube of meat on his quest to save his lady love Band-Aid girl from the clutches of the evil Dr. Fetus! Sliding his way through saw mills, salt factories and even hell itself, Meat boy jumps into action in this fast paced and extremely challenging platformer that will "melt your face off".

Super Meat Boy is based off the popular flash game Meat Boy hosted by Newgrounds.com. http://www.newgrounds.com/portal/view/472826

Super Meat Boy will be completely remade from the ground up for its release on Wiiware™ and will feature over 100+ single player levels, insane boss fights, competitive vs modes, beefy co-op play and a slew of unlockables that are rumored to fill your life with great happiness!

SMB (best abbreviation ever) is being designed by Gish co-creator Edmund McMillen, Tommy Refenes and "Big" Jon McEntee.

We will be documenting Meat Boy's rebirth for Wiiware on our development blog via Supermeatboy.com so feel free to pop in and tell us all your lame ideas we will never use!

Thanks for the support! and keep indie gaming alive!

-Team Meat

Nintendo trademarks used under license. WiiWare is available only through the Wii console.

--------------------------



Tommy and I will be updating the SMB dev blog weekly, most of the info wont be posted here so if your interested feel free to subscribe to it as well.

So at this point my work load is obviously packed, i have 2 more flash games planned for release in the next month, but after those it will only be SMB, No Quarter and (secret unannounced console title) till the end of the year.

Wish me luck! and spread the word!
-Edmund

Saturday, January 17, 2009

The beautiful smell of raw meat.

A taste of things to come.

The following images are from a big project ill be throwing a lot of my time into this year, a little game called Super Meat Boy!. It will be programmed by the trophy hungry programmer extraordinaire Tommy Refenes. Jon McEntee will also be on call for development and i hope to get Danny B to remake the music for it.



Super Meat Boys release platform is still a secret... but im sure a few of you can assume how we intend to release it. Either way it will still be released for PC and maybe Mac by the end of the year.

My 2nd big secret is still under wraps, but i hope to announce it in the next 2 months on the Cryptic Sea blog. But till then you should all be playing A New Zero, an amazing multiplayer battlefield-esque experience by the now legendary Sir Alex Austin.

-Edmund

Thursday, January 15, 2009

Baphoment - print

This might not seem relivent now, but i did a print using an image from an upcoming games whos title i cant mention yet...

Order one here:
http://www.etsy.com/view_listing.php?listing_id=19764091

Each print comes signed and numbered, ill also throw in a few stickers. The prints are very limited so get them while they are hot! i plan on doing some Aether and Coil prints this weekend.

Alex and i are currently working away on No Quarter, the goal is to have it ready for release in April-May. Im very pleased on how good its looking and playing, and if your into arcade games with an innovative twist you will really dig what we are working on. ill try and post some new screen shots this weekend.

back to work
-Edmund

Monday, January 12, 2009

Sunday, January 11, 2009

I got my neck done today.

to go with my arm.



i feel better now
-Edmund

Saturday, January 10, 2009

Coil sticker

I just sent this to the printers.

Ill be handing them out in exchange for handjobs behind the IGF pavilion.

See you there!!

-Edmund

Best of 2008 Nominations

Jay is games has started taking Votes for the best indie games of 2008!

Aether is up for Best Adventure http://jayisgames.com/best-of/2008/adventure/

Coil is up for Interactive Art http://jayisgames.com/best-of/2008/interactive-art-or-webtoy/

Meat Boy is up for best Platformer http://jayisgames.com/best-of/2008/platform/

And somehow Gish is up for best Action (almost 5 years after it was released :) ) http://jayisgames.com/best-of/2008/download/action/


Over all the games listed are really the best indies released this year, so please check it out and vote for your faves! it will be interesting to see how similar the results will be to the IGF finalists.

Go Vote now!
http://jayisgames.com/best-of/2008/

In other news heres a little screen shot from one of the 2 flash games im currently working on. Its still untitled but im making it with Eli(of stranded fame)and its shaping up to be a memorable and fun experience.


Fluid dynamics FTW!

-Edmund

Thursday, January 8, 2009

More thoughts on the IGF

ive thought about it a lot today and if the way the IGF judging was setup in a more democratic way then, every game that made it into the finals would be totally validated.. if 20+ people think that YHTBTR should be a finalist then they are right and im wrong... but i gave a feeling if the judging was fixed the results for the finals would be a lot different.

but the fact is the games that got in are only the opinions of 2-6 people and not a combined score of all, or even a majority of judges. I think the only real valid issue with every bitch and moan people have about the igf can be traced back to the fact that their judging system is extremely and obviously flawed.

when only a few people are judging a game often times your running into very polarized opinions and personal taste of the people involved.

if you have 3 people judging your turn based strategy game, and 2 of those judges arnt fans of that genre.. then your fucked. Judging something by its average score is only valid when its a consensus of all involved.

now i realize that having 200+ games and only 20 judges working on them is a big reach.. but it doesn’t mean keeping the way its setup now is the best.. because its very obviously not.

Wednesday, January 7, 2009

IGF fun!

So the IGF finalists were announced last night at 6am. I ended up going to bed at 3 then waking up at 6 again to check out who made it. To my surprise i found out that Coil was nominated for the innovation award.

http://www.igf.com/02finalists.html

Now that's all fine and dandy, and i feel like i should be happy that a game i put my heart into made it to the finals, but the IGF has left a bad taste in my mouth that just wont go away.

At first glance when you read through all the finalists you instantly realize.. you dont know any of these games. then after watching the trailers for them (CarneyVale Showtime for game of the year?!) you realize that most of the games that made it will be easily forgotten shortly after the awards are over.

Now id love to just say, hey i guess it was just a bunch of shitty games that were submitted this year... but that's just not the case. There were quite a few very solid indie games that are just way better then the ones that made it and ill give you a few perfect examples.

I wish i were the moon (for innovation) - far beyond all of the games that made it into the innovation finals
A new Zero (for technical) - a 3d multiplayer flight sim that fits into a 800k file wtf?
Aether (for innovation) - my most critically acclaimed game and by far my best work of art.
Arc Aether Anomalies (for art) - look at the fuckin trailer for fuck sake! how didn't that get in for art?!
Goo (for Tech) - this game won the Intel award...

also

Mighty Jill off
Mondo Nation
Calamity Annie
storyteller

Now im either extremely out of touch with what a good indie game is (and that might be the case) but im starting to think the judging for the igf is broken and in bad need of fixing.

And as usual we have the larger indies entering that already have their games published on console and dont need the money or attention, im looking at you pixel junk eden... you have a huge budget game designed by a company that's almost 2nd party to sony made by 20+ people going up against games made by teams of 2 people with no budget. I guess its a moral issue, but if i had a team of 20 people with any budget at all and i was making games exclusively for sony.. i wouldn't view myself as indie anymore, and even if i did i wouldn't try and steal the thunder/attention/money of a smaller dev just so i could puff up my chest and show off a game thats already quite popular in the mainstream... dude, lame.

anyway i felt the need to rant, i still appreciate the nomination and im still going to gdc... i just dont get it, i really feel like people got shafted.

Congrats to cortex command, you're the one game im really happy to see make it to the finals!

-Edmund